Javier Edo Meseguer
forger is a digital sculpting and texture painting application for the artist who wants to be able to work on the go. forger lets you sculpt and texture paint while you are on the train, sitting on the couch, or waiting in a queue.
Featuring an intuitive multitouch interface, many sculpting brushes, powerful remeshing capabilities, the ability to import/export OBJ files, a desktop-class brush system, and many other awesome features, now thanks to forger you can sketch out ideas anywhere you go.
Save your scenes to the internal scene format and use the popular OBJ file format to import or export new models or base meshes, Alembic file import is supported too.
With many brushes to choose from; standard, clay, flatten, move, pull, smooth, pinch, inflate, crease, scrape, polish, planar, layer, stamp and mask. You will always find the one you need for the right task, each brush has an alternate function that does even more! Use custom stamps (alphas) to finish your models.
forger has a desktop-class brush engine that allows you to be able to do anything you would in a regular Desktop sculpting application, without compromises, whether you're after using brush images, need jitters or want to do smooth strokes, you no longer need to compromise your workflow for using a mobile app.
Professional concept sculpting
With two powerful remeshing algorithms (volume based remeshing and edge-flow topological remeshing), the ability to cap holes, slice, split and merge sub-meshes; doing concept sculpting on a mobile device is no longer a dream.
Increase the resolution of the model by multiplying the number of faces by four, whilst keeping the previous (coarser) version of the mesh as another sub-level. Step back and forth between levels to do big changes or work on details. Rebuild subdivision levels on previously subdivided meshes if importing from another software and carry on with forger!
Partial mesh visibility
Hiding parts of the model you are working on will help you focus on your sculpture, and getting to hard to reach areas.
Control the areas your brushes can affect by masking them. Masking will make sculpting in delicate areas easier.
Work in a non destructive manner by creating layers per sub-level for quick concepting and adjusting their intensities for different results.
Advanced stylus & external keyboard support
Users can choose whether they want brushes to be affected by pressure in strength or size. Users that are used to sculpting & texturing softwares will feel at home with keyboard support, allowing them to skip the learning stage of the app due to the very common shortcuts found in known Desktop 3D digital content creation tools.
Texture painting capabilities can also be added through an In-App Purchase, several texture channels (baseColor/metalness/roughness) can be created and multiple layers can be used for each channel, along with layer blending modes, masks, mask stacks, adjustment layers, forger texture painting tools have a Desktop-class brush system.
If you have any ideas on how this app could be improved, found any bug, or want to put in some feature requests, contact support.
Please do not leave feature requests or bug reports on the app review comments as they won't be tracked internally, consider contacting support before leaving a bad review as whether it is a dev error o some user error mistakes can be easily resolved, use the website support form or twitter to contact us.
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-Unlocked paint layer blending modes.
-Added paint layer mask and mask stack support.
-Added paint adjustment layers. (Levels, ColorBalance, HSL, HSV, Invert, Luminosity)
-Added paint layer group support.
-Added paint layer color tagging support.
-Added partial layer stack display control.
-Added a way to create automatic, simple uv mapping for meshes.
-Auto-retopo now creates simple UVs too.
-Improved sharing functionality, from “Share…” menu and “Render” submenu.
-Now asking for confirmation before every delete action to prevent user accidents.
-Now “Reapply Symmetry” can be used with masks to partially/selectively reapply symmetry to meshes.
-Fixes possible corner case that could result in hollow meshes generated during remeshing.
-Fixes mid-stroke tool hot-swapping bug that could result in a sculpted line or no history being added for the stroke.
-Fixes brush applied at max strength if buildup is non-default and alternate mode is toggled mid-stroke. (only Standard/Clay/Layer brushes support buildup).
-Fixes potentially odd behavior when using Move brush around symmetry axis when brush is very large and overlapped on the mirrored side.
-Fixes stamps not sculpting correctly if a mesh had non-baked transforms.
-Minor UI improvements.